10.1371/journal.pone.0138023 Irene A. Kuling Irene A. Kuling Jeroen B. J. Smeets Jeroen B. J. Smeets Piet Lammertse Piet Lammertse Bram Onneweer Bram Onneweer Winfred Mugge Winfred Mugge Delays in Admittance-Controlled Haptic Devices Make Simulated Masses Feel Heavier Public Library of Science 2015 staircase design subjects haptic delay 50 ms device Simulated Masses Feel Heavier 2015-09-11 03:49:04 Dataset https://plos.figshare.com/articles/dataset/_Delays_in_Admittance_Controlled_Haptic_Devices_Make_Simulated_Masses_Feel_Heavier_/1540570 <div><p>In an admittance-controlled haptic device, input forces are used to calculate the movement of the device. Although developers try to minimize delays, there will always be delays between the applied force and the corresponding movement in such systems, which might affect what the user of the device perceives. In this experiment we tested whether these delays in a haptic human-robot interaction influence the perception of mass. In the experiment an admittance-controlled manipulator was used to simulate various masses. In a staircase design subjects had to decide which of two virtual masses was heavier after gently pushing them leftward with the right hand in mid-air (no friction, no gravity). The manipulator responded as quickly as possible or with an additional delay (25 or 50 ms) to the forces exerted by the subject on the handle of the haptic device. The perceived mass was ~10% larger for a delay of 25 ms and ~20% larger for a delay of 50 ms. Based on these results, we estimated that the delays that are present in nowadays admittance-controlled haptic devices (up to 20ms) will give an increase in perceived mass which is smaller than the Weber fraction for mass (~10% for inertial mass). Additional analyses showed that the subjects’ decision on mass when the perceptual differences were small did not correlate with intuitive variables such as force, velocity or a combination of these, nor with any other measured variable, suggesting that subjects did not have a consistent strategy during guessing or used other sources of information, for example the efference copy of their pushes.</p></div>